Posts mit dem Label High Command werden angezeigt. Alle Posts anzeigen
Posts mit dem Label High Command werden angezeigt. Alle Posts anzeigen

Donnerstag, 21. August 2014

Seizing Command 09 - Sanctifier is over 9000

With the advent of Removed from Play: Decked Out, a particular Protectorate Deck idea I already had was brought to fruition. Back when we first started playing, I hardly ever won, yet still could boast "...but my Occupying Forces Pile is higher than yours!" That meant nothing, though.

With Invasion of Sul, PoM gets access to the Sanctifier. It's already a good piece in the tabletop, but in High Command it's downright great. For all that don't know it: It's power increases for every three cards in your Occupying Forces Pile - and thinning your deck by moving cards there kinda is PoM's shtick in WM:HC.

I will tell you all about my "Sanctifier is over 9000" deck after a short break.

Dienstag, 8. Juli 2014

Seizing Command 08 - Cygnar v. Protectorate Game Report

So, since the first report's format worked quite well, here's another one for you!

This time, I got to play Arides (who chose Cygnar) and I went with Protectorate (I know I complained about not being able to play Khador, but I somehow feel the need to play PoM in HC - even though it feels like playing Hard Mode).

Casters selected were: Siege Brisbane, Cpt. Haley, Constance Blaize for Arides, and High Reclaimer, Servath Reznik, and Vindictus for me.

Blow by blow report after the break, but just before we go there: If you have any comments, leave them!

Sonntag, 22. Juni 2014

Seizing Command 07 - Cygnar v. Khador game report

It took some time, but I finally managed to play another full-length game against Fiona, and we both used the Kickstarter Variant Decks I had cooked up in this article series. She took command of Khador, which she'll likely always do until Faith&Fortune releases (then she can play Highborn with Gorten), and I took Cygnar.

After the break follows a blow-by-blow report - it's a pending format at this time. I decided not to go into full detail unless absolutely necessary. Purchases, Deployments, and Rush are given as PUR, DEP and RSH. I'll try and give a VP tally at opportune moments. Remember that in the KS variant, you can rush & deploy cards during the first two rounds, as well as swap unused cards in for your basic resources. Comments are appreciated.

Dienstag, 22. April 2014

Seizing Command 06 - Breaking (as in Borken) News!

So now we do have an answer from Fearlord, the HC infernal who was kind enough to check on what "unused" means:

The answer is: Any card from a faction's whole pool of cards costing up to three and not granting victory.

Which means: Forget what I said about detachment choices. Just pick which you want most for your strategy. Good god, play Cygnar R/G/B with all the Journeymen readily available...

Game Report is delayed, btw. Still trying to schedule it. Hang in there!
And until then, farewell.

Montag, 14. April 2014

Seizing Command 05: Kickstarter thoughts - Protectorate

Welcome to this latest (and probably last) HC article on the kickstarter variant! I'll be covering the Protectorate of Menoth now, which, in theory, with their low purchase costs, should gain a certain amount of formidability in this format. I guess we'll see how true that statement is.

The Protectorate is the only faction to currently sport not one, but two cards which are barred from being swapped in courtesy of granting a victory point: the Flameguard Cleanser Phalanx and the Deliverer Sunburst Detachment (Seriously, it would've been kinda sick otherwise).

With those out of the way, what's left?

Samstag, 12. April 2014

Seizing Command 04: Kickstarter thoughts - Khador

Next "Seizing Command" article, next faction being kickstarted! This time, I am going to talk about Khador - which I'd play primarily, but won't while Fiona is taking them (which probably will stop the day Mercs come out...). Noteworthy about the Motherland is that next to all detachments are available twice or more - except for G, which is currently the Old Witch's alone.

There's still no official word on the "unused cards" issue, so we'll go ahead with our current assumptions.

Freitag, 11. April 2014

Seizing Command 03: Kickstarter thoughts - Cygnar

Alright, the day before yesterday, I wrote to you about Cryx in the Kickstarter variant - and as outlined in the first article, now it's Cygnars turn. Before we come to the detail break, let me state two very important things that are different between Cryx and Cygnar:

a) All detachments are available twice (at the time of Into the Breach and forgoing promo cards) - Cryx only had G on Skarre.
b) No cards are excluded as swap-ins because they have Victory Points on them. That's a relief!
c) There are not that many, though.

Now, onto the nitty gritty. You ready?

Mittwoch, 9. April 2014

Seizing Command 02: Kickstarter Thoughts - Cryx

As I foretold, this'll now be the post on my thoughts regarding Cryx and the Kickstarter variant of High Command. If any of you have your own thoughts on this matter - why not share them in the comments? 'tis not like I'm always right, especially not since I've only begun to dive into the game.

As stated in the first post, I'll go by the assumption that unused cards means "cards from the detachments you chose that are not already part of the reserves deck". I'll go through all the options Cryx has for swapping cards in, and what the implications (at least those that I can see) for Deck Construction may be.

Montag, 7. April 2014

Seizing Command 01: Basic Kickstarter thoughts

Hey everyone,
while this blog has slowed down again after that spurt that was the Grolar news, I got to play another game of Warmachine: High Command (WMHC or just HC from hereon out).

And afterwards I thought to myself: If I'm taking my time in exploring the game and building decks (inevitably trying to win), why not blog about it? Gives me a way to better process my thoughts, something to look back on - and for you sth to point your finger at and laugh out loud. Not that I'd assume you'll do that, but the option certainly will be there (when in doubt, you can also always face-palm).

And in this inaugural issue of "Seizing Command", we'll talk about "Kickstarter"!

Donnerstag, 9. Januar 2014

First games of High Command - an impression

Strangely enough, I'm cranking out Blog articles, like I'm out of homework to do (Spoilers: I'm not, actually). This time, I'm going to talk about Warmachine: High Command.

I'll try to keep it brief, because first of all, we (that is, Arides, Fiona, and me) haven't even played all detachments, or the whole Cryx card pool, for that matter.

So what do I, a biased layman gamer, think about this boardgame? Well,