Sonntag, 22. Juni 2014

Seizing Command 07 - Cygnar v. Khador game report

It took some time, but I finally managed to play another full-length game against Fiona, and we both used the Kickstarter Variant Decks I had cooked up in this article series. She took command of Khador, which she'll likely always do until Faith&Fortune releases (then she can play Highborn with Gorten), and I took Cygnar.

After the break follows a blow-by-blow report - it's a pending format at this time. I decided not to go into full detail unless absolutely necessary. Purchases, Deployments, and Rush are given as PUR, DEP and RSH. I'll try and give a VP tally at opportune moments. Remember that in the KS variant, you can rush & deploy cards during the first two rounds, as well as swap unused cards in for your basic resources. Comments are appreciated.



Cygnar goes first. Cygnaran turns are blue background, Khadoran turns are red (SURPRISE! ;)).

'Casters & Detachments:
Cygnar: Markus Brisbane, Victoria Haley, Constance Blaize, R/G/V
Khador: Old Witch, Alexandra Zerkova, Vladimir Tzepesci, R/G/V

Initial Locations: Northguard, Rynyr

Early
Winds of War: Requisition
PUR - Reassignment
RSH - Grenadier (to Northguard)
RSH - Winterguard Conscripts (to Rynyr)
DEP - Kommando Flamethrower Kompany (to Rynyr)

Winds of War: Requisition
PUR - Rail Shipment
DEP - Trencher Scattergunner Team (to Rynyr)
Battle/Rynyr: Scattergunner spray away the Conscripts.
DEP - Scrapjack (to Northguard)
RSH - Old Witch (to Northguard)
PUR - Decimator
Battle/Northguard: Grenadier is destroyed. [Scrapjack moves to Rynyr at the end of the battle step.]
Battle/Rynyr: Flamethrowers set Scattergunners on fire, then destroy them.

Winds of War: Coal Shipment
DEP - Trencher Light Artillery Team (to Northguard)
PUR - Centurion
[Draw Step - Scattergunners go into Occupying Forces]
Rynyr is captured. [Scrapjack and Kommando Flamethrower Kompany go into Occupying Forces. New Location: Highgate]
DEP - Decimator (to Northguard)
DEP - Winterguard Artillery Korps (to Highgate)
PUR - Juggernaut
Battle/Northguard: Decimator shreds Trencher Light Artillery Team.

Winds of War: Arrayed for Battle
RSH - Centurion (to Northguard)
DEP - Arcane Tempest Gun Mages (to Northguard)
Battle/Northguard: ATGM select SupRng. They and the Centurion destroy the Decimator.
RSH - Zerkova (to Northguard) [returns Centurion to my hand]
DEP - Kommando Flamethrower Company (to Northguard)
DEP - Winterguard Conscripts (to Highgate)
Battle/Northguard: ATGM select +1 Power, get lit on fire by the AK Flamers. The two destroy each other.

Winds of War: Fresh Recruits
PUR - Lancer
DEP - Trencher Light Artillery Team (to Highgate)
DEP - Grenadier (to Highgate)
[Draw Step: Lancer goes into Occupying Forces]
Battle/Highgate: Due to Fresh Recruits, the Trencher/Grenny team only manages to destroy the Artillery Korps.
RSH - Vladimir (to Highgate) 
RSH - Marauder (to Highgate) [returns Trencher Light Artillery to my hand]
RSH - Juggernaut (to Highgate)
Battle/Highgate: The Grenadier is soundly trashed, but takes the Conscripts with him. 

VP tally at the end of the Early phase:  6:12


Mid
Winds of War: Fresh Recruits
RSH - Hunter (to Highgate)
DEP - Arcane Tempest Gun Mages (to Highgate)
RSH - Siege (to Highgate)
Battle/Highgate: Siege lowers the Juggernaut's health, the Hunter lowers the Marauder's health, the ATGM select SupRng. The Hunter, Juggernaut, and Marauder are subsequently destroyed.
DEP - Decimator (to Highgate)
DEP - Winterguard Artillery Korps (to Highgate)
PUR - Kommando Flamethrower Kompany
Battle/Highgate: ATGM get lit on fire. They and the Artillery Korps die.

Winds of War: Escalation
DEP - Journeyman Warcaster (to Northguard)
DEP - Centurion (to Northguard)
PUR - Kommandant's Authority
PUR - Kodiak

Winds of War: Inclement Weather
Northguard is captured. [Centurion and Journeyman Warcaster go into Occupying Forces. New Location: Steelwater Flats.]
PUR - Cyclone
PUR - Battle-Hardened
PUR - Trencher Commando Team
RSH - Widowmaker Sniper Team (to Highgate)

Winds of War: Escalation [Grenadier goes into Occupying Forces]
RSH - Centurion (to Highgate)
PUR - Trencher Commando Team
Battle/Highgate: Stand-Off (nobody is destroyed).
DEP - Juggernaut (to Highgate)
RSH - Assault Kommando Kompany (to Steelwater Flats)
Battle/Highgate: Centurion is destroyed.

Winds of War: Coal Shipment
RSH - Blaize (to Highgate)
DEP - Arcane Tempest Gun Mages (to Highgate)
DEP - Trencher Light Artillery Team (to Highgate)
[Draw Step: Recruitment goes into Occupying Forces]
Battle/Highgate: The Juggernaut is destroyed.
DEP - Marauder (to Highgate) [returns ATGMs to my hand]
RSH - Kossite Woodsmen Ambush Team [to Steelwater Flats)
Battle/Highgate: The Trencher Light Artillery Team is destroyed.

VP tally at the end of the Mid phase: 15:16

Late
Winds of War: Final Offensive
DEP - Trencher Commando Team (to Highgate)
DEP - Trencher Commando Team (to Steelwater Flats)
"Battle": Commandos at Highgate can't murder Widowmakers because of SupRng (D'oh!), Commandos at Steelwater Flats murder the Assault Kommandos.
Highgate is captured. [Juggernaut, Marauder and Widowmakers go into Occupying Forces. New Location: Blackwater]
DEP - Juggernaut (to Steelwater Flats)
DEP - Kommando Flamethrower Kompany (to Steelwater Flats)
Battle/Steelwater Flats: Kossites and Commandos die.

Winds of War: Final Offensive
RSH - Haley (to Steelwater Flats)
RSH - Avenger (to Steelwater Flats)
RSH - Arcane Tempest Gun Mages (to Steelwater Flats)
RSH - Trencher Heavy Artillery Team (to Steelwater Flats)
Battle/Steelwater Flats: The Juggernaut, Kommando Flamers and Avenger bite the dust.
DEP - Juggernaut (to Steelwater Flats)
DEP - Kodiak (to Steelwater Flats)
Battle/Steelwater Flats: ATGMs are crushed. Quite violently, I might add.

Winds of War: Day of Reckoning
Steelwater Flats are captured.

VP tally at the end of the game: 17:26

Afterthoughts:
- Khador is strong. Juggernauts are a PITA.
- I totally threw away the game during turn eleven when I didn't catch SupRng stopping Assassinate, I'm certain I could've stopped Fiona from taking it until DoR flips. Sadly, when it did, I wasn't currently present and she got another location, too. But that's how the game goes.
- I like the Kickstarter Variant, though it certainly takes away from the build-up factor for more immediate action. I'll probably return to the "basic level" for further reports and blogs. Until they cook up sth that stirs things up. Like, say, Invasion of Sul...

But until then, farewell!

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