Freitag, 30. Mai 2014

Khador 2014 - Part 07: A 'Jack with a Napoleon Complex

Ever since I mentioned this article on Bleeped Up Productions "Khador Tactics" recently - I guess I had best write it then, right? So today, we'll be talking about "Big B", the Behemoth. (Actually, the Khador Warjack. Not the mythological thing, and not the Polish metal band either.)

Even though "Big B" ain't as big anymore now that Conquest is around, who certainly takes the lead in both size of model and points cost regarding single models in Khador. So I presume the Behemoth, who has not one, but two arcano-mechanikal proto-brains, also has up to two chances at being pretty miffed about no longer being the star of the show. Thankfully, he's got two rocket powered turbofists to reinstate his preferred status quo - but we'll get to that after the break. We'll talk about what he does for a khadoran army, which 'Casters he jives particularly well with (and why), and then sum it up.

Nope, he isn't part of this article either.

"The Numbers' Game" - Moment, Open War Phases, and Winds of War

I think I'll just roll with the name, and considers a "the Ender's Game" reference.

This time, I'm bringing you the latest developments. I've always thought about Open War increasing the economic output, but also about the fact that the war itself puts a drain onto the same economy if it goes on for too long. Originally, that was tied to a specific number of turns, and I thought it might be delayable through spoils, and never knew how to handle that. I also had an idea about event-like effects affecting the players and creating new situations (a holdover from Legends of the five rings), which I originally planned to include in my first campaign system, but didn't know how to do so seamlessly.

Then, there was High Command with its Winds of War cards.

And then, Guild Ball came around, and with it, the notion of Momentum, which was created by certain actions, and influenced the game.

Recently, those two things collided in my brain...

Mittwoch, 28. Mai 2014

"The Numbers' Game" update 02 - the location statcard

You may have guessed already, but this type of campaign is in a real need of a better name.

This time, I'll hit you up with all the stats of a location (whereas earlier campaigns had a fortification value at best), and their baseline meaning in the campaign.

Montag, 26. Mai 2014

Compromised by an imperial spy 01 - Cantina Games V

That is a reference to a very old X-Wing computer game right there. Right from the non-"Tour of Duty"-mission, the one where you get to fly a prototype B-Wing.

However, this is not about X-Wing. (Yet, I fear, but it's a very small fear as long as I have Bleeped Up Productions supplying me with X-Wing batreps. ;)) This is about me playing Cygnar.

Or rather, trying to play Cygnar. I've been playing Khador most of the time, and I bet that'll show through a freaking lot. My reasoning behind doing this is as follows - on June 28th, Bonn's Cantina Games V is going to happen. WM/H will both have a Team Tournament and a Rookie Tournament. I was hoping to get a team together, but that didn't pan out, so I opted to participate in the Rookie Tournament.

Now, having played in a Masters Event (even though by sheer luck) would usually DQ me from this, but since I'm going to roll outside of my main faction, I'm still in. And after the break, I'll let you in on the lists I've "developed" so far.

Sonntag, 25. Mai 2014

"The numbers game" - Orders for locations

In a spur of the moment, I took up working on "the numbers game" again. Not the title, though. ;)
After the break, I'll give you the orders a player can give his locations when activating them.