Mittwoch, 28. Mai 2014

"The Numbers' Game" update 02 - the location statcard

You may have guessed already, but this type of campaign is in a real need of a better name.

This time, I'll hit you up with all the stats of a location (whereas earlier campaigns had a fortification value at best), and their baseline meaning in the campaign.

Type: There are three location types, military (MIL), civilian (CIV) and wild (WLD).

ECO: Stands for Ecology. The number given is added to it's controlling player's pool of points (modified by the phase of Open War) during the Campaign Round Maintenance Phase. It represents the local populace and what they generally to in support of their country/occupants/overlords.

INC: as in Increase, or Increments. The number given is the maximum amount of points that can be added straight to the points at the location during the Campaign Round Control Phase.

DEF: as in Defense. The exact implications are still up to debate, but I'll probably lean heavily towards what the old fortification stat did (i.e.: defending player gets to place up to two walls or trenches per point.)

CMD: Shorthand for "Command". In order to pass a CMD-check, a player needs to roll equal to or less than the number stated. CIV locations have their own CMD stat, MIL locations are always N (the nation's CMD), WLD locations always have n/a.

SPC: Shorthand for "Specials" that are found at the location. Here, built elements are added. It may be possible that the amount of special that can be built/added/found cannot exceed a certain number. Probably three, but that's uncertain. Some specials

ALL: Stands for Allocation. This is broken down into three numbers, seperated by slashes, for example: (15/25/50). The first number is the minimal amount of points a player has to have present to control a location, or an attacking player needs to have surviving to have a chance at seizing the location after resolving a battle. (more on that in a chapter on "Conflict Resolution") The second value states how many points can be at this location before it's considered "overallocated" (see below). The third value is the maximum amount of points that can be supported by a location, and past which "Extreme Overallocation" happens (see also below).

Overallocation: If the amount of points at a location exceeds the "Manned" value, the location has to make a CMD check when it's next activated. If it fails the check, the controlling player has to either give the "move points" or "suppress riot" orders, or the location riots.
Extreme Overallocation: If the amount of points at a location exceeds the "Maximum" value, the controlling player has to give the "move points" order when it's next activated, and move enough points so that only the Maximum amount or less remain at the location.

Next time, either details on combat&resolution, or specials, and/or a mock-up locations statcard.
Until then, farewell.