As far as I reckon, these are the last of the necessary bits and bobs I need to cover. So let's do this.
As has been already stated, attacks are initiated by using the "Move Points" on a location targeting a location connected to it which belongs to an opponent. The size of the battle is determined by the numbers moved.
- After a battle has been played out, determine the attacker's "Army Points Destroyed" (APD) and "Army Points Surviving" (APS) values as usual for Steamroller games.
- The APD amount is then deducted from the points at the Defender's location. From thereon, there are three possible constellations:
1) The defender's points match or exceed the location's minimum allocation value (MinAll-value) afterwards. In this case, add the attacker's APS value to the point at the location from which the attack was initiated.
2) The defender's points don't match or exceed the location's MinAll-value afterwards, and the attacker's APS value does. In that case, add the defender's points at this location to those at an adjacent location he controls, then replace the points at this location with the attacker's APS value, then the attacker gains control of this location.
3) The defender's points don't match or exceed the location's MinAll-value afterwards, and the attacker's value doesn't either. In such a case, add the attacker's APS value to the points at the location from which the attack was originated, then add the defender's points at this location to those at an adjacent location he controls, then set the points at the attacked location to zero. The defender rolls a CMD-check for the attacked location. If it succeeds, nothing happens. If it fails, they switch sides, and the attacker gains control of this location.
So, yeah. That should do it. Everything should be covered now, guess it's time to consolidate it all into one.
I'm also considering more Winds of War cards, and converting the original Apotheosis campaign into a Numbers' game.
But until then, farewell!
Being Outnumbered: If the number of points moved to attack exceed the number of points at the location, the Defender has three options:
A) Standing Firm: The Defender fields all his points (bar one or two as per Steamroller), putting him on the numerical backfoot. Conflict is resolved as usual.
B) Fighting Retreat: The Defender fields up to all his points. Ignore the first constellation of conflict results during conflict resolution (means: The remaining forces of the Defender will retreat, no matter the battle's outcome)
C) Coward's Way: The Defender GTFO's. No battle happens. Conflict resolves as per the second constellation, with "Army Points Destroyed" being zero and "Army Points Surviving" being all.