...well. In short, Cerebro 2 loves Q.R. to bits, and any card scaling its power (like Devil Dinosaur) is really good fpr breaking the equity. No long answer here.
And now, let's snap.
Three locations were shown in their reveal video which feels a lot like the HS reveal videos back in Ungoro days - I guess it's a Brode thing - these being:
Orchi's Forge: after you play a card here, add a Sentinel to your hand.
Krakoa: On Turn 5, takes over and plays Player's cards for them.
Asteroid M: After you play a 3 or 4 cost card, move it here.
My, oh my. Orchi's Forge really jams up your hand. Unless you're playing a Devil Dino deck that doesn't generate many cards itself (i.e neither Coulson nor Moongirl), you will run out of hand space. Ronan and Darkhawk will spike when this is featured. Annoying location you'll not play into if you can avoid it.
Krakao seems Urotora-disruptive (jap. ultra with a capital U). Turn 5 is potentially the most significant turn in the game, because for many decks, this is when the final prep for the payout on Turn 6 is supposed to be done. It is the turn when, for example, Magik MUST and Kang or Aero can be played. Meddling with this turn will be very uncomfortable for players. Disruptive, but can be seen a mile away.
Asteroid M is of most interest for movement decks, particularly Vulture and Dr. Strange. I think the video is misleading here - it looks as if Deathlok blew up the Sentinel by accident, insinuating it was Asteroid M that moved him here, but that shouldn't work this way. Looks amusing, will cause misplays.
These already look better than what February had to offer!
Farewell an remember: It's all fun and games until Scarlet Witch flips Krakoa. On turn four.
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